Partnering for Throwing Progression
The throwing progression is designed to be done with a partner. A good throwing partner helps develop accuracy, provides feedback, and makes the progression both effective and enjoyable.
Selecting a Partner
Ideal Partner Characteristics
- Similar Size/Age: Partners of similar physical development work best
- Similar Skill Level: Matching throwing abilities enhances the experience
- Reliability: Choose someone who will be attentive and consistent
- Communication: Partner should provide constructive feedback
Partner Positioning
- Always stand directly across from each other
- Maintain proper spacing for each phase (starting at 5 feet, ending at 120+ feet)
- Align in a straight line to promote proper throwing mechanics
- Adjust position to accommodate partner’s throws as needed
Partner Communication
Before Throwing
- Make eye contact before each throw
- Ensure partner is ready to receive the ball
- Communicate any adjustments needed (distance, height, etc.)
- Agree on the progression pace
During Throwing
- Provide positive feedback on good throws
- Offer constructive tips when appropriate
- Signal if throws are consistently high, low, or off-target
- Alert partner if you’re uncomfortable with velocity or distance
Safety with Partners
- Never rush your partner through the progression
- Take turns retrieving overthrown balls
- Watch for signs of arm fatigue in your partner
- Be honest about your own comfort and fatigue levels
Coaching Points for Partners
- Encourage proper mechanics over velocity
- Watch for follow-through and proper finish
- Keep count of the time for each drill (60 seconds per drill)
- Celebrate improvements in technique
Partner Throwing Etiquette
- Return throws with similar effort level
- Wait for partner to be ready before throwing
- Support your partner’s development
- Be patient with missed catches or errant throws
- Thank your partner after completing the progression
Effective partnering enhances the throwing progression experience and helps build teamwork skills necessary for game situations.